REAL GRAPHIC TEXTURE Beta 1.45
REAL GRAPHIC TEXTURE Beta 1.45 https://urlca.com/2tkYQ3
----------------------------------------------------------------------- Smart3DCapture v2.0.6------------------------------------------------------------------------ Drastic (3x-8x) reduction of the disk space occupied by project files.- Fixed some occasional black stains on texture.- Fixed problem to save the project with some specific make/model Exif tags.- Ability to acquire control points in any SRS ----------------------------------------------------------------------- Smart3DCapture v2.0.5------------------------------------------------------------------------ Fixed issue with automatic selection mode activation in the control point interface.- Fixed a graphics driver out-of-memory error happening with a particular image size (100 Mpixels for a GPU with 1GB of dedicated memory).- Updated camera database.- Fixed problem with control points names in blocks import.
----------------------------------------------------------------------- Smart3DCapture v2.0.0------------------------------------------------------------------------ Completely new graphical user interface with a project tree, editable property sheets for the different project objects, photo thumbnails, interactive 3D visualization, intuitive process monitoring, and more.- New \"Block\" concept gathering a set of photos, their metadata and their interior/exterior orientation typically estimated by aerotriangulation. A project now contains several blocks, either corresponding to a same set of photos with different versions of their associated information, or to different sets of photos of a same scene.- Drastic speed-up of aerotriangulation of large blocks.- Aerotriangulation is now processed by the Engine, which keeps the Master available at all times.- New aerotriangulation report including statistics on tie point extraction & matching, bundle adjustment and positioning.- Ability to split a very large imported aerial block in several parts or to extract a sub-block from it before aerotriangulation, for an even better scalability.- Ability to configure the estimation policy of the different block parameters during aerotriangulation: depending on the context, tie points, focal length, principal point and lens distortion can be computed from scratch, adjusted or kept constant.- Ability to define the region-of-interest and tiling of a reconstruction in any spatial reference system.- Ability to apply retouches in a third-party software on both geometry and texture before final production.- Instantaneous submission of 3D production, so that the user interface is constantly responsive.- Improved 3D reconstruction quality: reduced noise.- Smart3DCapture Scanner Edition now has a more flexible limitation: up to 10 gigapixels per block.
----------------------------------------------------------------------- Smart3DCapture v1.8.0------------------------------------------------------------------------ 3D models can now be produced in OSGB, a native format of the open source OpenSceneGraph library ( ).- A new tool is now available: Smart3DCapture SceneComposer. It allows to edit a root S3C file by adding or removing tiles, editing the logo, tweaking default display settings, changing the reference altitude, and more. This tool advantageously replaces Smart3DCapture ChangeLogo.- The \"Layout\" concept is renamed to the more explicit \"Reconstruction\" concept. Please note that, as in previous versions, after a Reconstruction is defined, it has to be submitted to Smart3DCapture Engine for its actual production.- The different tiles of a 3D model are now gathered in a \"Data\" subdirectory, for easier browsing of output files, and notably an easier access to the root S3C file.- Fixed a bug in the texturing of very coarse LOD. There are no more black artefacts when visualizing the 3D model from far away.- Fixed problem for input photographs larger than the maximum texture size allowed by the graphics card.- Automatic switch to high-performance renderer on NVIDIA Optimus platform.- Fixed problem of Windows errors about GPU timeout.- Tiles are now processed by increasing order of distance from the centroid of the input photographs. As a consequence, the area of higher interest is likely to be processed first.- Moving obstacles are better handled during texturing.- It is now possible to tweak the computation of aerotriangulations and 3D reconstructions for a specific application using preset files provided by Acute3D's support team.- RAW photographs are better handled. Cameras were added to the built-in database. GPS tags can be automatically imported from XMP files.- The number of fragments in texture atlases has been significantly reduced.- We have fixed many other minor bugs.
The latest update of Fallout 76 brings a lot of bug fixes for Allies, art and graphics, camp and workshop, items, performance, and more. Bethesda released this 1.45 update as a fallout 76 maintenance patch to fix a lot of the major issues. Here are all the main bugfixes below:
Abstract:This work investigated crystallographic textures and the features of a flow localization band in a forged Ti6242S billet. The flow localization band experienced a large strain and grains within it were elongated under shear stress. The main macrotextural components were made up of (1120)/, /axial direction, and a static recrystallization texture (1120)/(3302), which can be explained by motion of a prismatic slip system and a newly proposed method of projection. Finally, three types of macrozone, each with a sharp defined texture were observed and subsequently, it was demonstrated that the formation of macrozones was only connected with parameters of thermomechanical processing and was independent of variants selection.Keywords: Ti6242S; flow localization band; texture 59ce067264
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